From Primitives to Sprites! It’s Starting to Feel Like a Real Video Game!
A reflection on my journey so far, and what lies ahead…
Over the past few weeks since I’ve started my journey with GameDevHQ, my 2D Space Shooter project has finally begun to look like a real game. Gone are the primitive 3D objects, as they are now replaced with the gorgeous assets provided with the course.
I’ve reached the point where I feel I’m making progress and find myself both excited and encouraged to tackle the next phase and all its associated challenges. I also find myself looking at the current product, and I’m beginning to understand how to implement modifications in order to shape the project into my own vision. GameDevHQ’s building block approach, (as well as the occasional push out of the nest) has really allowed me to step out of my comfort zone, but it’s been done in such a manner that I haven’t felt (too) intimidated by the challenges. I love coming up with a solution, and comparing it to the challenge reviews. It’s a heck of a boost to nail something on your own!
My latest milestone has been to add three types of power-ups to the project.
Sure…there’s no UI, no sound, no post processing, no “boss” enemies, nothing shooting back, etc. As a matter of fact, it’s quite boring, because the difficulty level is quite low. But that’s about to change. Between upcoming sections in the course, the ideas in my head, and the inspiration I’ve gotten from watching other students showcase their progress, I feel so motivated to learn and expand my version of the game.
So where will the journey lead me next? I don’t know! Tag along with me as I try to turn these Medium articles into little mini how-to-guides for my toolbox. Thanks for taking the time to read my post, and don’t be shy: if you find a better solution to what I’ve come up with, by all means, please send me a message. I’d be happy to have a chat over my code while I sip some coffee :)